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Old Feb 22, 2007, 06:40 AM // 06:40   #1
Pre-Searing Cadet
 
Join Date: Feb 2007
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Default Possible 2/6 Split and Hex build

Basically, the 1 and 2 slots are designed to be pretty self-sufficient running around to kill stuff or cap the flagstand. I think of the other 6 as similar to HA build, minus the Ward Against Foes. Lemme know what you think.

WA_Gank

Warrior/Assassin
Level: 20

Strength: 7 (6+1)
Swordsmanship: 14 (12+2)
Tactics: 12 (11+1)

"You're All Alone!" [Elite] (Warrior other)
Sever Artery (Swordsmanship)
Gash (Swordsmanship)
Final Thrust (Swordsmanship)
Signet of Malice (Assassin None)
Healing Signet (Tactics)
Shadow Walk (Assassin None)
Dash (Assassin None)
DervishRunner

Dervish/Assassin
Level: 20

Mysticism: 9 (8+1)
Scythe Mastery: 12 (10+2)
Wind Prayers: 14 (12+2)

Test of Faith (Wind Prayers)
Reaper's Sweep [Elite] (Scythe Mastery)
Lyssa's Assault (Scythe Mastery)
Crippling Sweep (Scythe Mastery)
Shadow of Haste (Shadow Arts)
Watchful Intervention (Mysticism)
Lyssa's Haste (Wind Prayers)
Featherfoot Grace (Wind Prayers)
CorruptEnchNecro

Necromancer/Mesmer
Level: 20

Soul Reaping: 7 (6+1)
Curses: 15 (12+3)
Inspiration Magic: 11

Corrupt Enchantment [Elite] (Curses)
Enfeeble (Curses)
Parasitic Bond (Curses)
Faintheartedness (Curses)
Spinal Shivers (Curses)
Power Drain (Inspiration Magic)
Leech Signet (Inspiration Magic)
Resurrection Signet ()
SVNecro

Necromancer/Mesmer
Level: 20

Soul Reaping: 10 (9+1)
Blood Magic: 15 (12+3)
Inspiration Magic: 9

Spoil Victor [Elite] (Blood Magic)
Vampiric Gaze (Blood Magic)
Shadow Strike (Blood Magic)
Life Siphon (Blood Magic)
Signet of Lost Souls (Soul Reaping)
Leech Signet (Inspiration Magic)
Blood Ritual (Blood Magic)
Resurrection Signet ()
CoverHex

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Water Magic: 16 (12+4)
Healing Prayers: 2
Protection Prayers: 8

Steam (Water Magic)
Ice Spear (Water Magic)
Freezing Gust (Water Magic)
Deep Freeze (Water Magic)
Blurred Vision (Water Magic)
Ether Prodigy [Elite] (Energy Storage)
Extinguish (Protection Prayers)
Resurrection Chant (Healing Prayers)
ParaSupport

Paragon/Monk
Level: 20

Leadership: 14 (12+2)
Spear Mastery: 14 (12+2)

Soldier's Fury [Elite] (Leadership)
Barbed Spear (Spear Mastery)
Blazing Spear (Spear Mastery)
Merciless Spear (Spear Mastery)
Disrupting Throw (Spear Mastery)
Hexbreaker Aria (Leadership)
Signet of Return (Leadership)
Succor (Monk other)
BoonHeals

Monk/Mesmer
Level: 20

Divine Favor: 14 (12+2)
Healing Prayers: 12 (10+2)
Inspiration Magic: 8

Healing Light [Elite] (Healing Prayers)
Healing Touch (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Orison of Healing (Healing Prayers)
Watchful Healing (Divine Favor)
Holy Haste (Divine Favor)
Channeling (Inspiration Magic)
Spirit of Failure (Inspiration Magic)
BlessedProt

Monk/Elementalist
Level: 20

Divine Favor: 15 (12+3)
Protection Prayers: 12 (11+1)
Earth Magic: 6

Blessed Light [Elite] (Divine Favor)
Dismiss Condition (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Spirit Bond (Protection Prayers)
Signet of Devotion (Divine Favor)
Kinetic Armor (Earth Magic)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
Mooby is offline   Reply With Quote
Old Feb 25, 2007, 09:23 AM // 09:23   #2
Ascalonian Squire
 
Join Date: Jan 2006
Guild: Timeless Resolve [time]
Profession: W/
Default

And if the other team decides to split with more than 2 people?
WarrXior is offline   Reply With Quote
Old Feb 25, 2007, 08:23 PM // 20:23   #3
Frost Gate Guardian
 
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
Default

the amount of useless skills far exceeds my ability to post anything constructive.
Razz L Dazzle is offline   Reply With Quote
Old Feb 25, 2007, 11:05 PM // 23:05   #4
Pre-Searing Cadet
 
Join Date: Feb 2007
Default

Basically, it's designed as a 2/6 split. If the other group splits 4/4 or 5/3 or 7/1, the idea is that one of the groups should be overwhelmed.

Also, the blood necro is fairly self-sufficient and could run with the 1st two. It's kind of a goofy build made up of skills that are specific for certain things rather than overall utilitarian...

I consider spoil victor to be a solid skill both for aiding the 1st two in taking on the guild lord and for monks that like to have high health.

Succor is just for the prot monk, since that build has fairly low energy. Kinetic armor is subbable w/ wards... just kind of depends... but, I figure it's interesting just because I've found the prot monk to me the main target most times.

It's probably not a very realistic build just because it's too dependent on stuff going right (i.e. Spirit of Failure is only useful if Steam works. Steam only works if the Paragon or Dervish sets them on fire, Fire only works if the paragon hits, paragon can only use the skill if he has adrenaline...)

If I were playing to gain ladder position, I'd go w/ something more traditional and a lot more interrupts...but, I figure stuff like this is more fun to speculate on. I also have a "Planeteers" build...
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Old Feb 26, 2007, 08:36 AM // 08:36   #5
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

You realise that 1 divert hexes > joo, right?
If 1 and 2 split, you have hardly any direct dmg at your stand team. Only a paragon. If they split 4/4 or 3/5 none of their teams will be overwhelmed. In fact, your gank team will be overwhelmed unless you send the Blessed Light monk with them in which case your stand team will be overwhelmed.
I don't know where you get the idea from that your Dervish is pretty self-sufficient. He only has one sort-of self heal, and it's on a 15 second recharge.
Why do you have so many snares if the only 2 melee characters you have are out splitting?
Your monks suck. You have too little condition and hex removal, too little preprots and healing light sucks. Where are you going to get the enchantments on everyone from?
Quote:
Originally Posted by Mooby
I also have a "Planeteers" build...
Don't know what that is, but go with that one.
Thomas.knbk is offline   Reply With Quote
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